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Domminus Darkmyst
09-30-2005, 01:41 AM
Thanks for posting it Pevil, I am kind of torn between liking and not liking the new UI for your target, I can see it's advantage as knowing wether or not your going to interupt the foe's cast/skill or not, but I wonder if it adds an advantage button to the twitchy pvp'er as well vs someone that is not as twitchy.

pevil
09-30-2005, 10:26 AM
true, good point. I was getting my lvl 10 monk through some missions when they updated last night, so I haven't experienced it in PvP yet. It is pretty useful though as a Monk; saves wasting a heal on someone who's just about to use their own heal (unless they're really in pain of course ;))

I do have the slight worry that it will make PvP a bit easier...meaning that whilst PvP isn't too hard, you do require some skill still with timing etc (god knows how I've managed to win any matches ;)) and I'm just hoping this doesn't suddenly mean everyone is the best at interrupting

Jonnyx
09-30-2005, 11:34 AM
NO! They nerfed Ether Renewal :( oh well have to cast an additional enchantment instead...

OH YES! they took exhaustion off Searing Heat!

Domminus Darkmyst
09-30-2005, 12:47 PM
NO! They nerfed Ether Renewal :( oh well have to cast an additional enchantment instead...

OH YES! they took exhaustion off Searing Heat!

Psst Jonny, you use Elemental attunement and fire attunement for your regen now remember? :) And with aura of restore, your gaining the same benefit <almost> as ether renewal pre-nerf.

Elder Gimp
09-30-2005, 02:39 PM
At first I was concerned that the update would hurt my warrior farming build.....but actually it helped. With the longer delay on Baltazars aura I don't have to worry about not recharging my energy. :D

yellowlab
09-30-2005, 02:51 PM
Just to keep the "Update Thread" clean, I have moved comments regarding the most recent update to this thread.

Looks like they have done a lot of nerfing of the mesmer as well. Haven't played mine with the new patch, but looks like energy drain mesmers are not going to be as effective. In addition, Fragility got nuked as well as Diversion by decreasing damage and increasing recharge time. In addition
all Ranger interrupts were tweaked by adding a slight delay between uses. I think these changes to the interrupts were done with the changes to the UI and being able to see what people are casting and at what stage. It removes some of the guesswork, but at a penalty.

bob

pevil
09-30-2005, 03:47 PM
It's nice to be able to see my pets damage now. It always looked impressive when I made them bleed then did extra damage, but now I can SEE I'm doing 64dmg ;)

Oh and in PvE earlier, I confirmed to myself that it's still awkward to get your timing just right for an interrupt, so my fears are laid to rest on that one.